WLED WLED
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LED Stripe and Matrix Controller Firmware. All effects are LED stripe effects, except: # are LED matrix only; + is matrix & stripe; * are audio loudness reactive; ** are audio frequency reactive; ~ don't use palette, just colors
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Physical data
Bulb
Bulb type
LED
Single RGB mode rgb
DMX channels
Red
Can crossfade?YesDMX values Capability 0…255Red off…bright Green
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue
Can crossfade?YesDMX values Capability 0…255Blue off…bright
Single RGBW mode rgbw
DMX channels
Red
Can crossfade?YesDMX values Capability 0…255Red off…bright Green
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue
Can crossfade?YesDMX values Capability 0…255Blue off…bright White
Can crossfade?YesDMX values Capability 0…255White off…bright
Single DRGB mode drgb
DMX channels
Dimmer
Can crossfade?YesDMX values Capability 0…255Intensity off…bright Red
Can crossfade?YesDMX values Capability 0…255Red off…bright Green
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue
Can crossfade?YesDMX values Capability 0…255Blue off…bright
Single DRGBW mode drgbw
DMX channels
Dimmer
Can crossfade?YesDMX values Capability 0…255Intensity off…bright Red
Can crossfade?YesDMX values Capability 0…255Red off…bright Green
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue
Can crossfade?YesDMX values Capability 0…255Blue off…bright White
Can crossfade?YesDMX values Capability 0…255White off…bright
Effect mode effect
DMX channels
Dimmer
Can crossfade?YesDMX values Capability 0…255Intensity off…bright Effect Mode
Default DMX value0DMX values Capability 0…0Solid ~ (Solid primary color on all LEDs) 1…1Blink (Blinks between primary and secondary color. Parameter = Speed, Duty cycle; Colors = Fx, Bg) 2…2Breathe (Fades between primary and secondary color. Parameter = Speed; Colors = Fx, Bg) 3…3Wipe (Switches between primary and secondary, switching LEDs one by one, start to end. Parameter = Speed, Intensity; Colors = Fx, Bg) 4…4Wipe Random (Same as Wipe, but uses random colors. Parameter = Speed) 5…5Random Colors (Applies a new random color to all LEDs. Parameter = Speed, Fade time) 6…6Sweep (Switches between primary and secondary, switching LEDs one by one, start to end to start. Parameter = Speed, Intensity; Colors = Fx, Bg) 7…7Dynamic (Sets each LED to a random color. Parameter = Speed, Intensity, Smooth) 8…8Colorloop (Cycle all LEDs through the rainbow colors. Parameter = Speed, Saturation) 9…9Rainbow (Displays rainbow colors along the whole strip. Parameter = Speed, Size) 10…10Scan (A single primary colored light wanders between start and end. Parameter = Speed, # of dots, Overlay; Colors = Fx, Bg, Cs) 11…11Scan Dual (Same as Scan but uses two lights starting at both ends. Parameter = Speed, # of dots, Overlay; Colors = Fx, Bg, Cs) 12…12Fade (Fades smoothly between primary and secondary color. Parameter = Speed; Colors = Fx, Bg) 13…13Theater (Pattern of one lit and two unlit LEDs running. Parameter = Speed, Gap size; Colors = Fx, Bg) 14…14Theater Rainbow (Same as Theater but uses colors of the rainbow. Parameter = Speed, Gap size; Colors = Bg) 15…15Running (Sine Waves scrolling. Parameter = Speed, Wave width; Colors = Fx, Bg) 16…16Saw (Sawtooth Waves scrolling. Parameter = Speed, Width; Colors = Fx, Bg) 17…17Twinkle (Random LEDs light up in the primary color with secondary as background. Parameter = Speed, Intensity; Colors = Fx, Bg) 18…18Dissolve (Fills LEDs with primary in random order, then off again. Parameter = Repeat speed, Dissolve speed, Random; Colors = Fx, Bg) 19…19Dissolve Rnd (Fills LEDs with random colors in random order, then off again. Parameter = Repeat speed, Dissolve speed; Colors = Bg) 20…20Sparkle (Single random LEDs light up in the primary color for a short time, secondary is background. Parameter = Speed, Overlay; Colors = Fx, Bg) 21…21Sparkle Dark (All LEDs are lit in the primary color, single random LEDs turn off for a short time. Parameter = Speed, Intensity, Overlay; Colors = Bg, Fx) 22…22Sparkle+ (All LEDs are lit in the primary color, multiple random LEDs turn off for a short time. Parameter = Speed, Intensity, Overlay; Colors = Bg, Fx) 23…23Strobe (All LEDs are lit in the secondary color, all LEDs flash in a single short burst in primary color. Parameter = Speed; Colors = Fx, Bg) 24…24Strobe Rainbow (Same as strobe, cycles through the rainbow. Parameter = Speed; Colors = Bg) 25…25Strobe Mega (All LEDs are lit in the secondary color, all LEDs flash in several short bursts in primary color. Parameter = Speed, Intensity; Colors = Fx, Bg) 26…26Blink Rainbow (Same as blink, cycles through the rainbow. Parameter = Frequency, Blink duration; Colors = Fx, Bg) 27…27Android (Section of varying length running. Parameter = Speed, Width; Colors = Fx, Bg) 28…28Chase (2 LEDs in primary color running on secondary. Parameter = Speed, Width; Colors = Fx, Bg, Cs) 29…29Chase Random (Like Chase but leaves trail of random color. Parameter = Speed, Width; Colors = Fx, Cs) 30…30Chase Rainbow (Like 28 but leaves trail of rainbow. Parameter = Speed, Width; Colors = Fx, Bg) 31…31Chase Flash (2 LEDs flash in secondary color while the rest is lit in primary. The flashing LEDs wander from start to end. Parameter = Speed; Colors = Bg, Fx) 32…32Chase Flash Rnd (Like Chase Flash, but the 2 LEDs flash in random colors and leaves a random color behind. Parameter = Speed; Colors = Fx, Bg) 33…33Rainbow Runner (Like Chase, but the 2 LEDs light up in rainbow colors and leave a primary color trail. Parameter = Speed, Size; Colors = Bg) 34…34Colorful (Shifting Red-Amber-Green-Blue pattern. Parameter = Speed, Saturation; Colors = 1, 2, 3) 35…35Traffic Light (Emulates a traffic light. Parameter = Speed, US style; Colors = Bg) 36…36Sweep Random (Like Sweep, but uses random colors. Parameter = Speed) 37…37Chase 2 (Pattern of n LEDs primary and n LEDs secondary moves along the strip. Parameter = Speed, Width; Colors = Fx, Bg) 38…38Aurora (Simulation of the Aurora Borealis. Parameter = Speed, Intensity; Colors = 1, 2, 3) 39…39Stream (Flush bands random hues along the string. Parameter = Speed, Zone size) 40…40Scanner (Dot moves between ends, leaving behind a fading trail. Parameter = Speed, Fade rate; Colors = Fx, Bg) 41…41Lighthouse (Dot moves from start to end, leaving behind a fading trail. Parameter = Speed, Fade rate; Colors = Fx, Bg) 42…42Fireworks # (Random color blobs light up, then fade again. Parameter = Frequency; Colors = Fx, Bg) 43…43Rain # (Like Fireworks, but the blobs move. Parameter = Speed, Spawning rate; Colors = Fx, Bg) 44…44Tetrix (Falling blocks stack. Parameter = Speed, Width, One color; Colors = Fx, Bg) 45…45Fire Flicker (LEDs randomly flickering. Parameter = Speed, Intensity; Colors = Fx) 46…46Gradient (Moves a saturation gradient of the primary color along the strip. Parameter = Speed, Spread; Colors = Fx, Bg) 47…47Loading (Moves a sawtooth pattern along the strip. Parameter = Speed, Fade; Colors = Fx, Bg) 48…48Police (Outdated since WLED 0.14+ replaced by 'Two Dot') 49…49Fairy (Inspired by twinkle style Christmas lights. Parameter = Speed, # of flashers; Colors = Fx, Bg) 50…50Two Dots (Two areas sweeping. Parameter = Speed, Dot size, Overlay; Colors = 1, 2, Bg) 51…51Fairytwinkle (Like Colortwinkle, but starting from all lit. Parameter = Speed, Intensity; Colors = Fx, Bg) 52…52Running Dual (Sine waves in both directions. Parameter = Speed, Wave width; Colors = L, Bg, R) 53…53Halloween (Outdated since WLED 0.14+ replaced by 'Chase 2') 54…54Chase 3 (Like Chase, but with 3 colors. Parameter = Speed, Size; Colors = 1, 2, 3) 55…55Tri Wipe (Like Wipe but turns LEDs off as third color . Parameter = Speed; Colors = 1, 2, 3) 56…56Tri Fade (Fades the whole strip from primary color to secondary color to off. Parameter = Speed; Colors = 1, 2, 3) 57…57Lightning (Short random white strobe similar to a lightning bolt. Parameter = Speed, Intensity, Overlay; Colors = Fx, Bg) 58…58ICU (Two eyes running on opposite sides of the strip. Parameter = Speed, Intensity, Overlay; Colors = Fx, Bg) 59…59Multi Comet ~ (Like Scanner, but creates multiple trails) 60…60Scanner Dual (Like Scanner, but with two dots running on opposite sides. Parameter = Speed, Fade rate; Colors = Fx, Bg, Cs) 61…61Stream 2 ~ (Flush random hues along the string. Parameter = Speed) 62…62Oscillate ~ (Areas of primary and secondary colors move between opposite ends, combining colors where they touch) 63…63Pride 2015 ~ (Rainbow cycling with brightness variation. Parameter = Speed) 64…64Juggle (Eight colored dots running, leaving trails. Parameter = Speed, Trail) 65…65Palette (Running color palette. Parameter = Cycle speed) 66…66Fire 2012 (Simulates flickering fire in red and yellow. Parameter = Cooling, Spark rate, Boost) 67…67Colorwaves (Like Pride 2015, but uses palettes. Parameter = Speed, Hue; Colors = Fx) 68…68Bpm (Pulses moving back and forth on palette. Parameter = Speed; Colors = Fx) 69…69Fill Noise (Noise pattern. Parameter = Speed; Colors = Fx) 70…70Noise 1 (Fast Noise shift pattern. Parameter = Speed; Colors = Fx) 71…71Noise 2 (Fast Noise shift pattern. Parameter = Speed; Colors = Fx) 72…72Noise 3 (Noise shift pattern. Parameter = Speed; Colors = Fx) 73…73Noise 4 (Noise sparkle pattern. Parameter = Speed; Colors = Fx) 74…74Colortwinkles (LEDs light up randomly in random colors and fade off again. Parameter = Fade speed, Spawn speed) 75…75Lake (Calm palette waving. Parameter = Speed; Colors = Fx) 76…76Meteor (The primary color creates a trail of randomly decaying color. Parameter = Speed, Trail length; Colors = Fx) 77…77Meteor Smooth (Smoothly animated meteor. Parameter = Speed, Trail length; Colors = Fx) 78…78Railway (Shows primary and secondary color on alternating LEDs. All LEDs fade to their opposite color and back again. Parameter = Speed, Smoothness; Colors = 1, 2) 79…79Ripple # (Effect resembling random water ripples. Parameter = Speed, Wave #, Overlay; Colors = Bg) 80…80Twinklefox (FastLED gentle twinkling with slow fade in/out. Parameter = Speed, Twinkle rate) 81…81Twinklecat (Twinkling with fast in / slow out. Parameter = Speed, Twinkle rate) 82…82Halloween Eyes # (One Pair of blinking eyes at random intervals along strip. Parameter = Duration, Eye fade time, Overlay; Colors = Fx, Bg) 83…83Solid Pattern (Speed sets number of LEDs on, intensity sets off. Parameter = Fg size, Bg size; Colors = Fg, Bg) 84…84Solid Pattern Tri (Solid Pattern with three colors. Parameter = Size; Colors = 1, 2, 3) 85…85Spots (Solid lights with even distance. Parameter = Spread, Width, Overlay; Colors = Fx, Bg) 86…86Spots Fade (Spots, getting bigger and smaller. Parameter = Spread, Width, Overlay; Colors = Fx, Bg) 87…87Glitter (Rainbow with white sparkles. Parameter = Speed, Intensity, Overlay; Colors = 1, 2, Glitter color) 88…88Candle (Flicker resembling a candle flame. Parameter = Speed, Intensity; Colors = Fx, Bg) 89…89Fireworks Starburst (Exploding multicolor fireworks. Parameter = Chance, Fragments, Overlay; Colors = Bg) 90…90Fireworks 1D # (one dimension fireworks with flare. Parameter = Gravity, Firing side; Colors = Fx, Bg) 91…91Bouncing Balls (Bouncing ball effect. Parameter = Gravity, # of balls, Overlay; Colors = Fx, Bg, Cs) 92…92Sinelon (Fastled sinusoidal moving eye. Parameter = Speed, Trail; Colors = Fx, Bg, Cs) 93…93Sinelon Dual (Sinelon from both directions. Parameter = Speed, Trail; Colors = Fx, Bg, Cs) 94…94Sinelon Rainbow (Sinelon in rainbow colours. Parameter = Speed, Trail; Colors = Cs) 95…95Popcorn (popping kernels. Parameter = Speed, Intensity, Overlay; Colors = Fx, Bg, Cs) 96…96Drip (Water dripping effect. Parameter = Gravity, # of drips, Overlay; Colors = Fx, Bg) 97…97Plasma (Plasma lamp. Parameter = Phase, Intensity; Colors = Fx) 98…98Percent (Lights up a percentage of segment. Parameter = % of fill, One color; Colors = Fx, Bg) 99…99Ripple Rainbow # (Like ripple, but with a dimly lit changing background. Parameter = Speed, Wave #) 100…100Heartbeat (led strip pulsing rhythm similar to a heart beat. Parameter = Speed, Intensity; Colors = Fx, Bg) 101…101Pacifica (Gentle ocean waves. Parameter = Speed, Angle) 102…102Candle Multi (Like candle effect, but each LED has it's own flicker pattern. Parameter = Speed, Intensity; Colors = Fx, Bg) 103…103Solid Glitter (Like Glitter, but with solid color background. Parameter = Intensity; Colors = Bg, Glitter color) 104…104Sunrise (Simulates a gradual sunrise or sunset. Speed sets: 0 static sun, 1 60: sunrise time in minutes,60 120: sunset time in minutes 60, above: breathing rise and set. Parameter = Time [min], Width) 105…105Phased (Sine waves (in sourcecode). Parameter = Speed, Intensity; Colors = Fx, Bg) 106…106Twinkleup (Twinkle effect with fade-in. Parameter = Speed, Intensity; Colors = Fx, Bg) 107…107Noise Pal (Peaceful noise that's slow and with gradually changing palettes. Parameter = Speed, Scale) 108…108Sine ~ (Controllable sine waves) 109…109Phased Noise (Noisy sine waves. Parameter = Speed, Intensity; Colors = Fx, Bg) 110…110Flow (Blend of palette and spot effects. Parameter = Speed, Zones) 111…111Chunchun (Birds flying in a circle formation. Parameter = Speed, Gap size; Colors = Fx, Bg) 112…112Dancing Shadows (Moving spotlights. Parameter = Speed, # of shadows; Colors = Fx) 113…113Washing Machine (Spins, slows, reverses directions. Parameter = Speed, Intensity) 114…114Candy Cane (Outdated since WLED 0.14+ replaced by 'Chase 2 red/white') 115…115Blends (Blends random colors across palette. Parameter = Shift speed, Blend speed) 116…116TV Simulator ~ (TV light spill simulation. Parameter = Speed, Intensity) 117…117Dynamic Smooth (Like Dynamic, but with smooth palette blends. Parameter = Speed, Intensity) 118…118Spaceships + (Circling ships with fading trails. Homage to 80s spaceship shooter games. Parameter = Speed, Blur) 119…119Crazy Bees +~ (Bees darting from flower to flower. Parameter = Speed, Blur) 120…120Ghost Rider + (Color changing ghost riding a kite... in a tornado. Parameter = Fade rate, Blur) 121…121Blobs + (No really, they are blobs. Parameter = Speed, # blobs, Blur; Colors = Fx) 122…122Scrolling Text + (Edit segment name to set text (variables #DATE, #TIME, #DDMM, #MMDD, #HHMM, #HH, #MM; suffix with 0 to have leading 0s, i.e. #DATE0). Use segment grouping to increase text size on a large matrix. Parameter = Speed, Y Offset, Trail, Font size, Gradient, Overlay, 0; Colors = Fx, Bg, Gradient) 123…123Drift Rose +~ (Spinning arms that adds and removes nodes as it winds and unwinds. Parameter = Fade, Blur) 124…124Distortion Waves +~ (Distorted sine waves with a psychedelic flair. Parameter = Speed, Scale) 125…125Soap + (Like soap bubbles, but lasts longer. Parameter = Speed, Smoothness) 126…126Octopus + (A cephalopod stuck in a whirlpool. Parameter = Speed, Offset X, Offset Y, Legs) 127…127Waving Cell + (If a bunch of eucaryotes went to a sports stadium and did the wave, it would look exactly like this. Parameter = Speed, Amplitude 1, Amplitude 2, Amplitude 3) 128…128Pixels * (Random pixels. Parameter = Fade rate, # of pixels; Colors = Fx, Bg) 129…129Pixelwave * (Pixels emanating from center. Parameter = Speed, Sensitivity; Colors = Fx, Bg) 130…130Juggles * (Juggling balls. Parameter = Speed, # of balls; Colors = Fx, Bg) 131…131Matripix * (Similar to Matrix. Parameter = Speed, Brightness; Colors = Fx, Bg) 132…132Gravimeter * (Volume reactive vu-meter with gravity and perlin noise. Parameter = Rate of fall, Sensitivity; Colors = Fx, Bg) 133…133Plasmoid * (Sine wave based plasma. Parameter = Phase, # of pixels; Colors = Fx, Bg) 134…134Puddles * (Blast coloured puddles based on volume. Parameter = Fade rate, Puddle size; Colors = Fx, Bg) 135…135Midnoise * (Perlin noise emanating from center. Parameter = Fade rate, Max. length; Colors = Fx, Bg) 136…136Noisemeter * (Volume reactive vu-meter. Parameter = Fade rate, Width; Colors = Fx, Bg) 137…137Freqwave ~** (Maps the major frequencies from the incoming signal to colors in the HSV color space. Parameter = Speed, Sound effect, Low bin, High bin, Pre-amp) 138…138Freqmatrix ~** (The temporal tail for this animation starts at the beginning of the Segment rather than in the center of the segment. Parameter = Speed, Sound effect, Low bin, High bin, Sensivity) 139…139GEQ +** (A 16x16 graphic equalizer. Parameter = Fade speed, Ripple decay, # of bands, Color bars; Colors = Fx, Peaks) 140…140Waterfall ** (A volume AND FFT version of a Waterfall that has 'beat' support. Parameter = Speed, Adjust color, Select bin, Volume (min); Colors = Fx, Bg) 141…141Freqpixels ~** (Random pixels coloured by frequency. Parameter = Fade rate, Starting color and # of pixels) 142…142Undefined 1 (Undefined in WLED >= 0.14+) 143…143Noisefire ~* (A perlin noise based volume reactive fire routine. Parameter = Speed, Intensity) 144…144Puddlepeak * (Blast coloured puddles randomly up and down the strand with the 'beat'. Parameter = Fade rate, Puddle size, Select bin, Volume (min); Colors = Fx, Bg) 145…145Noisemove ** (Using perlin noise as movement for different frequency bins. Parameter = Speed of perlin movement, Fade rate; Colors = Fx, Bg) 146…146Noise2D + (Parameter = Speed, Scale) 147…147Perlin Move (Using Perlin Noise for movement. Parameter = Speed, # of pixels, Fade rate; Colors = Fx, Bg) 148…148Ripple Peak * (Peak detection triggers ripples. Parameter = Fade rate, Max # of ripples, Select bin, Volume (min); Colors = Fx, Bg) 149…149Firenoise + (Using Perlin Noise for fire. Parameter = X scale, Y scale) 150…150Squared Swirl + (Boxes moving around. Parameter = Blur) 151…151Undefined 2 (Undefined in WLED >= 0.14+) 152…152DNA + (A very cool DNA like pattern. Parameter = Scroll speed, Blur) 153…153Matrix + (The Matrix, on a 2D matrix. Parameter = Speed, Spawning rate, Trail, Custom color; Colors = Spawn, Trail) 154…154Metaballs + (A cool plasma type effect. Parameter = Speed) 155…155Freqmap ** (Map the loudest frequency throughout the length of the LED's. Parameter = Fade rate, Starting color; Colors = Fx, Bg) 156…156Gravcenter * (Volume reactive vu-meter from center with gravity and perlin noise. Parameter = Rate of fall, Sensitivity; Colors = Fx, Bg) 157…157Gravcentric * (Volume reactive vu-meter from center with gravity. Volume provides index to (time rotating) palette colour. Parameter = Rate of fall, Sensitivity; Colors = Fx, Bg) 158…158Gravfreq ** (VU Meter from center. Log of frequency is index to center colour. Parameter = Rate of fall, Sensivity; Colors = Fx, Bg) 159…159DJ Light ~** (An effect emanating from the center to the edges. Parameter = Speed) 160…160Funky Plank +~** (A 2D wall of reactivity running from bottom to top. Parameter = Scroll speed, # of bands) 161…161Undefined 3 (Undefined in WLED >= 0.14+) 162…162Pulser + (Travelling waves. Parameter = Speed, Blur) 163…163Blurz ** (Flash an fftResult bin per frame and then blur/fade. Parameter = Fade rate, Blur; Colors = Fx, Color mix) 164…164Drift + (A rotating kaleidoscope. Parameter = Rotation speed, Blur amount) 165…165Waverly +* (Noise waves with some sound. Parameter = Amplification, Sensitivity) 166…166Sun Radiation +~ (The sun! Doesn't support segments. Parameter = Variance, Brightness) 167…167Colored Bursts + (Rotating rays of color. Parameter = Speed, # of lines, Blur, Gradient, Dots) 168…168Julia + (Animated Julia set fractal named after mathematician Gaston Julia. Parameter = Max iterations per pixel, X center, Y center, Area size; Colors = Fx) 169…169Undefined 4 (Undefined in WLED >= 0.14+) 170…170Undefined 5 (Undefined in WLED >= 0.14+) 171…171Undefined 6 (Undefined in WLED >= 0.14+) 172…172Game Of Life + (Scrolling game of life. Parameter = Speed; Colors = Fx, Bg) 173…173Tartan + (Plaid pattern of horizontal and vertical bands. Makes a great kilt. Parameter = X scale, Y scale, Sharpness) 174…174Polar Lights +~ (The northern lights. Parameter = Speed, Scale) 175…175Swirl +* (Several blurred circles. Looks good with pink plasma palette. Supports AGC. Parameter = Speed, Sensitivity, Blur; Colors = Bg Swirl) 176…176Lissajous + (A frequency based Lissajous pattern. Parameter = X frequency, Fade rate, Speed; Colors = Fx) 177…177Frizzles + (Moving patterns. Parameter = X frequency, Y frequency, Blur) 178…178Plasma Ball + (A ball of plasma. Parameter = Speed, Fade, Blur) 179…179Flow Stripe ~ (Strip with rotating colours. Parameter = Hue speed, Effect speed) 180…180Hiphotic + (A moving plasma. Parameter = X scale, Y scale, Speed; Colors = Fx) 181…181Sindots + (Dots revolving in a circle while the camera. Parameter = Speed, Dot distance, Fade rate, Blur) 182…182DNA Spiral + (Spiraling DNA pattern. Parameter = Scroll speed, Y frequency) 183…183Black Hole + (Colorful dots orbiting a white black hole. Parameter = Fade rate, Outer Y freq., Outer X freq., Inner X freq., Inner Y freq., Solid; Colors = Fx) 184…184Wavesins (Beat waves and phase shifting. Looks OK in 2D'ish as well. Parameter = Speed, Brightness variation, Starting color, Range of colors, Color variation; Colors = Fx) 185…185Rocktaves ** (Colours the same for each note between octaves, with sine wave going back and forth.; Colors = Fx, Bg) 186…186Akemi +** (The WLED mascot rocking to your tunes. Parameter = Color speed, Dance; Colors = Head palette, Arms & Legs, Eyes & Mouth) 187…255XXX Final + (Unused WLED effect slots, may be used for custom user mod effects) Effect Speed
Can crossfade?YesDMX values Capability 0…255Effect speed slow…fast Effect Intensity
Can crossfade?YesDMX values Capability 0…255Effect parameter low…high Effect Palette
Default DMX value0DMX values Capability 0…0Default 1…1Random Cycle 2…2Color 1 3…3Colors 1+2 4…4Color Gradient 5…5Colors Only 6…6Party 7…7Cloud 8…8Lava 9…9Ocean 10…10Forest 11…11Rainbow 12…12Rainbow Bands 13…13Sunset 14…14Rivendell 15…15Breeze 16…16Red & Blue 17…17Yellowout 18…18Analogous 19…19Splash 20…20Pastel 21…21Sunset 2 22…22Beach 23…23Vintage 24…24Departure 25…25Landscape 26…26Beech 27…27Sherbet 28…28Hult 29…29Hult 64 30…30Drywet 31…31Jul 32…32Grintage 33…33Rewhi 34…34Tertiary 35…35Fire 36…36Icefire 37…37Cyane 38…38Light Pink 39…39Autumn 40…40Magenta 41…41Magred 42…42Yelmag 43…43Yelblu 44…44Orange & Teal 45…45Tiamat 46…46April Night 47…47Orangery 48…48C9 49…49Sakura 50…50Aurora 51…51Atlantica 52…52C9 2 53…53C9 New 54…54Temperature 55…55Aurora 2 56…56Retro Clown 57…57Candy 58…58Toxy Reaf 59…59Fairy Reaf 60…60Semi Blue 61…61Pink Candy 62…62Red Reaf 63…63Aqua Flash 64…64Yelblu Hot 65…65Lite Light 66…66Red Flash 67…67Blink Red 68…68Red Shift 69…69Red Tide 70…70Candy2 71…255Z Custom Effect Option
Can crossfade?YesDMX values Capability 0…255Controls mirror & reverse segment options = 4 macro parts for 1D. The effect option channel is divided into 128 macro parts to control the various states a 2D segment can be in. Using 2D effect options on a 1D strip has no effect. low…high Red
Can crossfade?YesDMX values Capability 0…255Red off…bright Green
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue
Can crossfade?YesDMX values Capability 0…255Blue off…bright Red 2nd
Can crossfade?YesDMX values Capability 0…255Red off…bright Green 2nd
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue 2nd
Can crossfade?YesDMX values Capability 0…255Blue off…bright Red 3rd
Can crossfade?YesDMX values Capability 0…255Red off…bright Green 3rd
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue 3rd
Can crossfade?YesDMX values Capability 0…255Blue off…bright
Effect White mode effwht
DMX channels
Dimmer
Can crossfade?YesDMX values Capability 0…255Intensity off…bright Effect Mode
Default DMX value0DMX values Capability 0…0Solid ~ (Solid primary color on all LEDs) 1…1Blink (Blinks between primary and secondary color. Parameter = Speed, Duty cycle; Colors = Fx, Bg) 2…2Breathe (Fades between primary and secondary color. Parameter = Speed; Colors = Fx, Bg) 3…3Wipe (Switches between primary and secondary, switching LEDs one by one, start to end. Parameter = Speed, Intensity; Colors = Fx, Bg) 4…4Wipe Random (Same as Wipe, but uses random colors. Parameter = Speed) 5…5Random Colors (Applies a new random color to all LEDs. Parameter = Speed, Fade time) 6…6Sweep (Switches between primary and secondary, switching LEDs one by one, start to end to start. Parameter = Speed, Intensity; Colors = Fx, Bg) 7…7Dynamic (Sets each LED to a random color. Parameter = Speed, Intensity, Smooth) 8…8Colorloop (Cycle all LEDs through the rainbow colors. Parameter = Speed, Saturation) 9…9Rainbow (Displays rainbow colors along the whole strip. Parameter = Speed, Size) 10…10Scan (A single primary colored light wanders between start and end. Parameter = Speed, # of dots, Overlay; Colors = Fx, Bg, Cs) 11…11Scan Dual (Same as Scan but uses two lights starting at both ends. Parameter = Speed, # of dots, Overlay; Colors = Fx, Bg, Cs) 12…12Fade (Fades smoothly between primary and secondary color. Parameter = Speed; Colors = Fx, Bg) 13…13Theater (Pattern of one lit and two unlit LEDs running. Parameter = Speed, Gap size; Colors = Fx, Bg) 14…14Theater Rainbow (Same as Theater but uses colors of the rainbow. Parameter = Speed, Gap size; Colors = Bg) 15…15Running (Sine Waves scrolling. Parameter = Speed, Wave width; Colors = Fx, Bg) 16…16Saw (Sawtooth Waves scrolling. Parameter = Speed, Width; Colors = Fx, Bg) 17…17Twinkle (Random LEDs light up in the primary color with secondary as background. Parameter = Speed, Intensity; Colors = Fx, Bg) 18…18Dissolve (Fills LEDs with primary in random order, then off again. Parameter = Repeat speed, Dissolve speed, Random; Colors = Fx, Bg) 19…19Dissolve Rnd (Fills LEDs with random colors in random order, then off again. Parameter = Repeat speed, Dissolve speed; Colors = Bg) 20…20Sparkle (Single random LEDs light up in the primary color for a short time, secondary is background. Parameter = Speed, Overlay; Colors = Fx, Bg) 21…21Sparkle Dark (All LEDs are lit in the primary color, single random LEDs turn off for a short time. Parameter = Speed, Intensity, Overlay; Colors = Bg, Fx) 22…22Sparkle+ (All LEDs are lit in the primary color, multiple random LEDs turn off for a short time. Parameter = Speed, Intensity, Overlay; Colors = Bg, Fx) 23…23Strobe (All LEDs are lit in the secondary color, all LEDs flash in a single short burst in primary color. Parameter = Speed; Colors = Fx, Bg) 24…24Strobe Rainbow (Same as strobe, cycles through the rainbow. Parameter = Speed; Colors = Bg) 25…25Strobe Mega (All LEDs are lit in the secondary color, all LEDs flash in several short bursts in primary color. Parameter = Speed, Intensity; Colors = Fx, Bg) 26…26Blink Rainbow (Same as blink, cycles through the rainbow. Parameter = Frequency, Blink duration; Colors = Fx, Bg) 27…27Android (Section of varying length running. Parameter = Speed, Width; Colors = Fx, Bg) 28…28Chase (2 LEDs in primary color running on secondary. Parameter = Speed, Width; Colors = Fx, Bg, Cs) 29…29Chase Random (Like Chase but leaves trail of random color. Parameter = Speed, Width; Colors = Fx, Cs) 30…30Chase Rainbow (Like 28 but leaves trail of rainbow. Parameter = Speed, Width; Colors = Fx, Bg) 31…31Chase Flash (2 LEDs flash in secondary color while the rest is lit in primary. The flashing LEDs wander from start to end. Parameter = Speed; Colors = Bg, Fx) 32…32Chase Flash Rnd (Like Chase Flash, but the 2 LEDs flash in random colors and leaves a random color behind. Parameter = Speed; Colors = Fx, Bg) 33…33Rainbow Runner (Like Chase, but the 2 LEDs light up in rainbow colors and leave a primary color trail. Parameter = Speed, Size; Colors = Bg) 34…34Colorful (Shifting Red-Amber-Green-Blue pattern. Parameter = Speed, Saturation; Colors = 1, 2, 3) 35…35Traffic Light (Emulates a traffic light. Parameter = Speed, US style; Colors = Bg) 36…36Sweep Random (Like Sweep, but uses random colors. Parameter = Speed) 37…37Chase 2 (Pattern of n LEDs primary and n LEDs secondary moves along the strip. Parameter = Speed, Width; Colors = Fx, Bg) 38…38Aurora (Simulation of the Aurora Borealis. Parameter = Speed, Intensity; Colors = 1, 2, 3) 39…39Stream (Flush bands random hues along the string. Parameter = Speed, Zone size) 40…40Scanner (Dot moves between ends, leaving behind a fading trail. Parameter = Speed, Fade rate; Colors = Fx, Bg) 41…41Lighthouse (Dot moves from start to end, leaving behind a fading trail. Parameter = Speed, Fade rate; Colors = Fx, Bg) 42…42Fireworks # (Random color blobs light up, then fade again. Parameter = Frequency; Colors = Fx, Bg) 43…43Rain # (Like Fireworks, but the blobs move. Parameter = Speed, Spawning rate; Colors = Fx, Bg) 44…44Tetrix (Falling blocks stack. Parameter = Speed, Width, One color; Colors = Fx, Bg) 45…45Fire Flicker (LEDs randomly flickering. Parameter = Speed, Intensity; Colors = Fx) 46…46Gradient (Moves a saturation gradient of the primary color along the strip. Parameter = Speed, Spread; Colors = Fx, Bg) 47…47Loading (Moves a sawtooth pattern along the strip. Parameter = Speed, Fade; Colors = Fx, Bg) 48…48Police (Outdated since WLED 0.14+ replaced by 'Two Dot') 49…49Fairy (Inspired by twinkle style Christmas lights. Parameter = Speed, # of flashers; Colors = Fx, Bg) 50…50Two Dots (Two areas sweeping. Parameter = Speed, Dot size, Overlay; Colors = 1, 2, Bg) 51…51Fairytwinkle (Like Colortwinkle, but starting from all lit. Parameter = Speed, Intensity; Colors = Fx, Bg) 52…52Running Dual (Sine waves in both directions. Parameter = Speed, Wave width; Colors = L, Bg, R) 53…53Halloween (Outdated since WLED 0.14+ replaced by 'Chase 2') 54…54Chase 3 (Like Chase, but with 3 colors. Parameter = Speed, Size; Colors = 1, 2, 3) 55…55Tri Wipe (Like Wipe but turns LEDs off as third color . Parameter = Speed; Colors = 1, 2, 3) 56…56Tri Fade (Fades the whole strip from primary color to secondary color to off. Parameter = Speed; Colors = 1, 2, 3) 57…57Lightning (Short random white strobe similar to a lightning bolt. Parameter = Speed, Intensity, Overlay; Colors = Fx, Bg) 58…58ICU (Two eyes running on opposite sides of the strip. Parameter = Speed, Intensity, Overlay; Colors = Fx, Bg) 59…59Multi Comet ~ (Like Scanner, but creates multiple trails) 60…60Scanner Dual (Like Scanner, but with two dots running on opposite sides. Parameter = Speed, Fade rate; Colors = Fx, Bg, Cs) 61…61Stream 2 ~ (Flush random hues along the string. Parameter = Speed) 62…62Oscillate ~ (Areas of primary and secondary colors move between opposite ends, combining colors where they touch) 63…63Pride 2015 ~ (Rainbow cycling with brightness variation. Parameter = Speed) 64…64Juggle (Eight colored dots running, leaving trails. Parameter = Speed, Trail) 65…65Palette (Running color palette. Parameter = Cycle speed) 66…66Fire 2012 (Simulates flickering fire in red and yellow. Parameter = Cooling, Spark rate, Boost) 67…67Colorwaves (Like Pride 2015, but uses palettes. Parameter = Speed, Hue; Colors = Fx) 68…68Bpm (Pulses moving back and forth on palette. Parameter = Speed; Colors = Fx) 69…69Fill Noise (Noise pattern. Parameter = Speed; Colors = Fx) 70…70Noise 1 (Fast Noise shift pattern. Parameter = Speed; Colors = Fx) 71…71Noise 2 (Fast Noise shift pattern. Parameter = Speed; Colors = Fx) 72…72Noise 3 (Noise shift pattern. Parameter = Speed; Colors = Fx) 73…73Noise 4 (Noise sparkle pattern. Parameter = Speed; Colors = Fx) 74…74Colortwinkles (LEDs light up randomly in random colors and fade off again. Parameter = Fade speed, Spawn speed) 75…75Lake (Calm palette waving. Parameter = Speed; Colors = Fx) 76…76Meteor (The primary color creates a trail of randomly decaying color. Parameter = Speed, Trail length; Colors = Fx) 77…77Meteor Smooth (Smoothly animated meteor. Parameter = Speed, Trail length; Colors = Fx) 78…78Railway (Shows primary and secondary color on alternating LEDs. All LEDs fade to their opposite color and back again. Parameter = Speed, Smoothness; Colors = 1, 2) 79…79Ripple # (Effect resembling random water ripples. Parameter = Speed, Wave #, Overlay; Colors = Bg) 80…80Twinklefox (FastLED gentle twinkling with slow fade in/out. Parameter = Speed, Twinkle rate) 81…81Twinklecat (Twinkling with fast in / slow out. Parameter = Speed, Twinkle rate) 82…82Halloween Eyes # (One Pair of blinking eyes at random intervals along strip. Parameter = Duration, Eye fade time, Overlay; Colors = Fx, Bg) 83…83Solid Pattern (Speed sets number of LEDs on, intensity sets off. Parameter = Fg size, Bg size; Colors = Fg, Bg) 84…84Solid Pattern Tri (Solid Pattern with three colors. Parameter = Size; Colors = 1, 2, 3) 85…85Spots (Solid lights with even distance. Parameter = Spread, Width, Overlay; Colors = Fx, Bg) 86…86Spots Fade (Spots, getting bigger and smaller. Parameter = Spread, Width, Overlay; Colors = Fx, Bg) 87…87Glitter (Rainbow with white sparkles. Parameter = Speed, Intensity, Overlay; Colors = 1, 2, Glitter color) 88…88Candle (Flicker resembling a candle flame. Parameter = Speed, Intensity; Colors = Fx, Bg) 89…89Fireworks Starburst (Exploding multicolor fireworks. Parameter = Chance, Fragments, Overlay; Colors = Bg) 90…90Fireworks 1D # (one dimension fireworks with flare. Parameter = Gravity, Firing side; Colors = Fx, Bg) 91…91Bouncing Balls (Bouncing ball effect. Parameter = Gravity, # of balls, Overlay; Colors = Fx, Bg, Cs) 92…92Sinelon (Fastled sinusoidal moving eye. Parameter = Speed, Trail; Colors = Fx, Bg, Cs) 93…93Sinelon Dual (Sinelon from both directions. Parameter = Speed, Trail; Colors = Fx, Bg, Cs) 94…94Sinelon Rainbow (Sinelon in rainbow colours. Parameter = Speed, Trail; Colors = Cs) 95…95Popcorn (popping kernels. Parameter = Speed, Intensity, Overlay; Colors = Fx, Bg, Cs) 96…96Drip (Water dripping effect. Parameter = Gravity, # of drips, Overlay; Colors = Fx, Bg) 97…97Plasma (Plasma lamp. Parameter = Phase, Intensity; Colors = Fx) 98…98Percent (Lights up a percentage of segment. Parameter = % of fill, One color; Colors = Fx, Bg) 99…99Ripple Rainbow # (Like ripple, but with a dimly lit changing background. Parameter = Speed, Wave #) 100…100Heartbeat (led strip pulsing rhythm similar to a heart beat. Parameter = Speed, Intensity; Colors = Fx, Bg) 101…101Pacifica (Gentle ocean waves. Parameter = Speed, Angle) 102…102Candle Multi (Like candle effect, but each LED has it's own flicker pattern. Parameter = Speed, Intensity; Colors = Fx, Bg) 103…103Solid Glitter (Like Glitter, but with solid color background. Parameter = Intensity; Colors = Bg, Glitter color) 104…104Sunrise (Simulates a gradual sunrise or sunset. Speed sets: 0 static sun, 1 60: sunrise time in minutes,60 120: sunset time in minutes 60, above: breathing rise and set. Parameter = Time [min], Width) 105…105Phased (Sine waves (in sourcecode). Parameter = Speed, Intensity; Colors = Fx, Bg) 106…106Twinkleup (Twinkle effect with fade-in. Parameter = Speed, Intensity; Colors = Fx, Bg) 107…107Noise Pal (Peaceful noise that's slow and with gradually changing palettes. Parameter = Speed, Scale) 108…108Sine ~ (Controllable sine waves) 109…109Phased Noise (Noisy sine waves. Parameter = Speed, Intensity; Colors = Fx, Bg) 110…110Flow (Blend of palette and spot effects. Parameter = Speed, Zones) 111…111Chunchun (Birds flying in a circle formation. Parameter = Speed, Gap size; Colors = Fx, Bg) 112…112Dancing Shadows (Moving spotlights. Parameter = Speed, # of shadows; Colors = Fx) 113…113Washing Machine (Spins, slows, reverses directions. Parameter = Speed, Intensity) 114…114Candy Cane (Outdated since WLED 0.14+ replaced by 'Chase 2 red/white') 115…115Blends (Blends random colors across palette. Parameter = Shift speed, Blend speed) 116…116TV Simulator ~ (TV light spill simulation. Parameter = Speed, Intensity) 117…117Dynamic Smooth (Like Dynamic, but with smooth palette blends. Parameter = Speed, Intensity) 118…118Spaceships + (Circling ships with fading trails. Homage to 80s spaceship shooter games. Parameter = Speed, Blur) 119…119Crazy Bees +~ (Bees darting from flower to flower. Parameter = Speed, Blur) 120…120Ghost Rider + (Color changing ghost riding a kite... in a tornado. Parameter = Fade rate, Blur) 121…121Blobs + (No really, they are blobs. Parameter = Speed, # blobs, Blur; Colors = Fx) 122…122Scrolling Text + (Edit segment name to set text (variables #DATE, #TIME, #DDMM, #MMDD, #HHMM, #HH, #MM; suffix with 0 to have leading 0s, i.e. #DATE0). Use segment grouping to increase text size on a large matrix. Parameter = Speed, Y Offset, Trail, Font size, Gradient, Overlay, 0; Colors = Fx, Bg, Gradient) 123…123Drift Rose +~ (Spinning arms that adds and removes nodes as it winds and unwinds. Parameter = Fade, Blur) 124…124Distortion Waves +~ (Distorted sine waves with a psychedelic flair. Parameter = Speed, Scale) 125…125Soap + (Like soap bubbles, but lasts longer. Parameter = Speed, Smoothness) 126…126Octopus + (A cephalopod stuck in a whirlpool. Parameter = Speed, Offset X, Offset Y, Legs) 127…127Waving Cell + (If a bunch of eucaryotes went to a sports stadium and did the wave, it would look exactly like this. Parameter = Speed, Amplitude 1, Amplitude 2, Amplitude 3) 128…128Pixels * (Random pixels. Parameter = Fade rate, # of pixels; Colors = Fx, Bg) 129…129Pixelwave * (Pixels emanating from center. Parameter = Speed, Sensitivity; Colors = Fx, Bg) 130…130Juggles * (Juggling balls. Parameter = Speed, # of balls; Colors = Fx, Bg) 131…131Matripix * (Similar to Matrix. Parameter = Speed, Brightness; Colors = Fx, Bg) 132…132Gravimeter * (Volume reactive vu-meter with gravity and perlin noise. Parameter = Rate of fall, Sensitivity; Colors = Fx, Bg) 133…133Plasmoid * (Sine wave based plasma. Parameter = Phase, # of pixels; Colors = Fx, Bg) 134…134Puddles * (Blast coloured puddles based on volume. Parameter = Fade rate, Puddle size; Colors = Fx, Bg) 135…135Midnoise * (Perlin noise emanating from center. Parameter = Fade rate, Max. length; Colors = Fx, Bg) 136…136Noisemeter * (Volume reactive vu-meter. Parameter = Fade rate, Width; Colors = Fx, Bg) 137…137Freqwave ~** (Maps the major frequencies from the incoming signal to colors in the HSV color space. Parameter = Speed, Sound effect, Low bin, High bin, Pre-amp) 138…138Freqmatrix ~** (The temporal tail for this animation starts at the beginning of the Segment rather than in the center of the segment. Parameter = Speed, Sound effect, Low bin, High bin, Sensivity) 139…139GEQ +** (A 16x16 graphic equalizer. Parameter = Fade speed, Ripple decay, # of bands, Color bars; Colors = Fx, Peaks) 140…140Waterfall ** (A volume AND FFT version of a Waterfall that has 'beat' support. Parameter = Speed, Adjust color, Select bin, Volume (min); Colors = Fx, Bg) 141…141Freqpixels ~** (Random pixels coloured by frequency. Parameter = Fade rate, Starting color and # of pixels) 142…142Undefined 1 (Undefined in WLED >= 0.14+) 143…143Noisefire ~* (A perlin noise based volume reactive fire routine. Parameter = Speed, Intensity) 144…144Puddlepeak * (Blast coloured puddles randomly up and down the strand with the 'beat'. Parameter = Fade rate, Puddle size, Select bin, Volume (min); Colors = Fx, Bg) 145…145Noisemove ** (Using perlin noise as movement for different frequency bins. Parameter = Speed of perlin movement, Fade rate; Colors = Fx, Bg) 146…146Noise2D + (Parameter = Speed, Scale) 147…147Perlin Move (Using Perlin Noise for movement. Parameter = Speed, # of pixels, Fade rate; Colors = Fx, Bg) 148…148Ripple Peak * (Peak detection triggers ripples. Parameter = Fade rate, Max # of ripples, Select bin, Volume (min); Colors = Fx, Bg) 149…149Firenoise + (Using Perlin Noise for fire. Parameter = X scale, Y scale) 150…150Squared Swirl + (Boxes moving around. Parameter = Blur) 151…151Undefined 2 (Undefined in WLED >= 0.14+) 152…152DNA + (A very cool DNA like pattern. Parameter = Scroll speed, Blur) 153…153Matrix + (The Matrix, on a 2D matrix. Parameter = Speed, Spawning rate, Trail, Custom color; Colors = Spawn, Trail) 154…154Metaballs + (A cool plasma type effect. Parameter = Speed) 155…155Freqmap ** (Map the loudest frequency throughout the length of the LED's. Parameter = Fade rate, Starting color; Colors = Fx, Bg) 156…156Gravcenter * (Volume reactive vu-meter from center with gravity and perlin noise. Parameter = Rate of fall, Sensitivity; Colors = Fx, Bg) 157…157Gravcentric * (Volume reactive vu-meter from center with gravity. Volume provides index to (time rotating) palette colour. Parameter = Rate of fall, Sensitivity; Colors = Fx, Bg) 158…158Gravfreq ** (VU Meter from center. Log of frequency is index to center colour. Parameter = Rate of fall, Sensivity; Colors = Fx, Bg) 159…159DJ Light ~** (An effect emanating from the center to the edges. Parameter = Speed) 160…160Funky Plank +~** (A 2D wall of reactivity running from bottom to top. Parameter = Scroll speed, # of bands) 161…161Undefined 3 (Undefined in WLED >= 0.14+) 162…162Pulser + (Travelling waves. Parameter = Speed, Blur) 163…163Blurz ** (Flash an fftResult bin per frame and then blur/fade. Parameter = Fade rate, Blur; Colors = Fx, Color mix) 164…164Drift + (A rotating kaleidoscope. Parameter = Rotation speed, Blur amount) 165…165Waverly +* (Noise waves with some sound. Parameter = Amplification, Sensitivity) 166…166Sun Radiation +~ (The sun! Doesn't support segments. Parameter = Variance, Brightness) 167…167Colored Bursts + (Rotating rays of color. Parameter = Speed, # of lines, Blur, Gradient, Dots) 168…168Julia + (Animated Julia set fractal named after mathematician Gaston Julia. Parameter = Max iterations per pixel, X center, Y center, Area size; Colors = Fx) 169…169Undefined 4 (Undefined in WLED >= 0.14+) 170…170Undefined 5 (Undefined in WLED >= 0.14+) 171…171Undefined 6 (Undefined in WLED >= 0.14+) 172…172Game Of Life + (Scrolling game of life. Parameter = Speed; Colors = Fx, Bg) 173…173Tartan + (Plaid pattern of horizontal and vertical bands. Makes a great kilt. Parameter = X scale, Y scale, Sharpness) 174…174Polar Lights +~ (The northern lights. Parameter = Speed, Scale) 175…175Swirl +* (Several blurred circles. Looks good with pink plasma palette. Supports AGC. Parameter = Speed, Sensitivity, Blur; Colors = Bg Swirl) 176…176Lissajous + (A frequency based Lissajous pattern. Parameter = X frequency, Fade rate, Speed; Colors = Fx) 177…177Frizzles + (Moving patterns. Parameter = X frequency, Y frequency, Blur) 178…178Plasma Ball + (A ball of plasma. Parameter = Speed, Fade, Blur) 179…179Flow Stripe ~ (Strip with rotating colours. Parameter = Hue speed, Effect speed) 180…180Hiphotic + (A moving plasma. Parameter = X scale, Y scale, Speed; Colors = Fx) 181…181Sindots + (Dots revolving in a circle while the camera. Parameter = Speed, Dot distance, Fade rate, Blur) 182…182DNA Spiral + (Spiraling DNA pattern. Parameter = Scroll speed, Y frequency) 183…183Black Hole + (Colorful dots orbiting a white black hole. Parameter = Fade rate, Outer Y freq., Outer X freq., Inner X freq., Inner Y freq., Solid; Colors = Fx) 184…184Wavesins (Beat waves and phase shifting. Looks OK in 2D'ish as well. Parameter = Speed, Brightness variation, Starting color, Range of colors, Color variation; Colors = Fx) 185…185Rocktaves ** (Colours the same for each note between octaves, with sine wave going back and forth.; Colors = Fx, Bg) 186…186Akemi +** (The WLED mascot rocking to your tunes. Parameter = Color speed, Dance; Colors = Head palette, Arms & Legs, Eyes & Mouth) 187…255XXX Final + (Unused WLED effect slots, may be used for custom user mod effects) Effect Speed
Can crossfade?YesDMX values Capability 0…255Effect speed slow…fast Effect Intensity
Can crossfade?YesDMX values Capability 0…255Effect parameter low…high Effect Palette
Default DMX value0DMX values Capability 0…0Default 1…1Random Cycle 2…2Color 1 3…3Colors 1+2 4…4Color Gradient 5…5Colors Only 6…6Party 7…7Cloud 8…8Lava 9…9Ocean 10…10Forest 11…11Rainbow 12…12Rainbow Bands 13…13Sunset 14…14Rivendell 15…15Breeze 16…16Red & Blue 17…17Yellowout 18…18Analogous 19…19Splash 20…20Pastel 21…21Sunset 2 22…22Beach 23…23Vintage 24…24Departure 25…25Landscape 26…26Beech 27…27Sherbet 28…28Hult 29…29Hult 64 30…30Drywet 31…31Jul 32…32Grintage 33…33Rewhi 34…34Tertiary 35…35Fire 36…36Icefire 37…37Cyane 38…38Light Pink 39…39Autumn 40…40Magenta 41…41Magred 42…42Yelmag 43…43Yelblu 44…44Orange & Teal 45…45Tiamat 46…46April Night 47…47Orangery 48…48C9 49…49Sakura 50…50Aurora 51…51Atlantica 52…52C9 2 53…53C9 New 54…54Temperature 55…55Aurora 2 56…56Retro Clown 57…57Candy 58…58Toxy Reaf 59…59Fairy Reaf 60…60Semi Blue 61…61Pink Candy 62…62Red Reaf 63…63Aqua Flash 64…64Yelblu Hot 65…65Lite Light 66…66Red Flash 67…67Blink Red 68…68Red Shift 69…69Red Tide 70…70Candy2 71…255Z Custom Effect Option
Can crossfade?YesDMX values Capability 0…255Controls mirror & reverse segment options = 4 macro parts for 1D. The effect option channel is divided into 128 macro parts to control the various states a 2D segment can be in. Using 2D effect options on a 1D strip has no effect. low…high Red
Can crossfade?YesDMX values Capability 0…255Red off…bright Green
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue
Can crossfade?YesDMX values Capability 0…255Blue off…bright Red 2nd
Can crossfade?YesDMX values Capability 0…255Red off…bright Green 2nd
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue 2nd
Can crossfade?YesDMX values Capability 0…255Blue off…bright Red 3rd
Can crossfade?YesDMX values Capability 0…255Red off…bright Green 3rd
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue 3rd
Can crossfade?YesDMX values Capability 0…255Blue off…bright White
Can crossfade?YesDMX values Capability 0…255White off…bright White 2nd
Can crossfade?YesDMX values Capability 0…255White off…bright White 3rd
Can crossfade?YesDMX values Capability 0…255White off…bright
Effect RGB mode effrgb
DMX channels
Dimmer
Can crossfade?YesDMX values Capability 0…255Intensity off…bright Effect Mode
Default DMX value0DMX values Capability 0…0Solid ~ (Solid primary color on all LEDs) 1…1Blink (Blinks between primary and secondary color. Parameter = Speed, Duty cycle; Colors = Fx, Bg) 2…2Breathe (Fades between primary and secondary color. Parameter = Speed; Colors = Fx, Bg) 3…3Wipe (Switches between primary and secondary, switching LEDs one by one, start to end. Parameter = Speed, Intensity; Colors = Fx, Bg) 4…4Wipe Random (Same as Wipe, but uses random colors. Parameter = Speed) 5…5Random Colors (Applies a new random color to all LEDs. Parameter = Speed, Fade time) 6…6Sweep (Switches between primary and secondary, switching LEDs one by one, start to end to start. Parameter = Speed, Intensity; Colors = Fx, Bg) 7…7Dynamic (Sets each LED to a random color. Parameter = Speed, Intensity, Smooth) 8…8Colorloop (Cycle all LEDs through the rainbow colors. Parameter = Speed, Saturation) 9…9Rainbow (Displays rainbow colors along the whole strip. Parameter = Speed, Size) 10…10Scan (A single primary colored light wanders between start and end. Parameter = Speed, # of dots, Overlay; Colors = Fx, Bg, Cs) 11…11Scan Dual (Same as Scan but uses two lights starting at both ends. Parameter = Speed, # of dots, Overlay; Colors = Fx, Bg, Cs) 12…12Fade (Fades smoothly between primary and secondary color. Parameter = Speed; Colors = Fx, Bg) 13…13Theater (Pattern of one lit and two unlit LEDs running. Parameter = Speed, Gap size; Colors = Fx, Bg) 14…14Theater Rainbow (Same as Theater but uses colors of the rainbow. Parameter = Speed, Gap size; Colors = Bg) 15…15Running (Sine Waves scrolling. Parameter = Speed, Wave width; Colors = Fx, Bg) 16…16Saw (Sawtooth Waves scrolling. Parameter = Speed, Width; Colors = Fx, Bg) 17…17Twinkle (Random LEDs light up in the primary color with secondary as background. Parameter = Speed, Intensity; Colors = Fx, Bg) 18…18Dissolve (Fills LEDs with primary in random order, then off again. Parameter = Repeat speed, Dissolve speed, Random; Colors = Fx, Bg) 19…19Dissolve Rnd (Fills LEDs with random colors in random order, then off again. Parameter = Repeat speed, Dissolve speed; Colors = Bg) 20…20Sparkle (Single random LEDs light up in the primary color for a short time, secondary is background. Parameter = Speed, Overlay; Colors = Fx, Bg) 21…21Sparkle Dark (All LEDs are lit in the primary color, single random LEDs turn off for a short time. Parameter = Speed, Intensity, Overlay; Colors = Bg, Fx) 22…22Sparkle+ (All LEDs are lit in the primary color, multiple random LEDs turn off for a short time. Parameter = Speed, Intensity, Overlay; Colors = Bg, Fx) 23…23Strobe (All LEDs are lit in the secondary color, all LEDs flash in a single short burst in primary color. Parameter = Speed; Colors = Fx, Bg) 24…24Strobe Rainbow (Same as strobe, cycles through the rainbow. Parameter = Speed; Colors = Bg) 25…25Strobe Mega (All LEDs are lit in the secondary color, all LEDs flash in several short bursts in primary color. Parameter = Speed, Intensity; Colors = Fx, Bg) 26…26Blink Rainbow (Same as blink, cycles through the rainbow. Parameter = Frequency, Blink duration; Colors = Fx, Bg) 27…27Android (Section of varying length running. Parameter = Speed, Width; Colors = Fx, Bg) 28…28Chase (2 LEDs in primary color running on secondary. Parameter = Speed, Width; Colors = Fx, Bg, Cs) 29…29Chase Random (Like Chase but leaves trail of random color. Parameter = Speed, Width; Colors = Fx, Cs) 30…30Chase Rainbow (Like 28 but leaves trail of rainbow. Parameter = Speed, Width; Colors = Fx, Bg) 31…31Chase Flash (2 LEDs flash in secondary color while the rest is lit in primary. The flashing LEDs wander from start to end. Parameter = Speed; Colors = Bg, Fx) 32…32Chase Flash Rnd (Like Chase Flash, but the 2 LEDs flash in random colors and leaves a random color behind. Parameter = Speed; Colors = Fx, Bg) 33…33Rainbow Runner (Like Chase, but the 2 LEDs light up in rainbow colors and leave a primary color trail. Parameter = Speed, Size; Colors = Bg) 34…34Colorful (Shifting Red-Amber-Green-Blue pattern. Parameter = Speed, Saturation; Colors = 1, 2, 3) 35…35Traffic Light (Emulates a traffic light. Parameter = Speed, US style; Colors = Bg) 36…36Sweep Random (Like Sweep, but uses random colors. Parameter = Speed) 37…37Chase 2 (Pattern of n LEDs primary and n LEDs secondary moves along the strip. Parameter = Speed, Width; Colors = Fx, Bg) 38…38Aurora (Simulation of the Aurora Borealis. Parameter = Speed, Intensity; Colors = 1, 2, 3) 39…39Stream (Flush bands random hues along the string. Parameter = Speed, Zone size) 40…40Scanner (Dot moves between ends, leaving behind a fading trail. Parameter = Speed, Fade rate; Colors = Fx, Bg) 41…41Lighthouse (Dot moves from start to end, leaving behind a fading trail. Parameter = Speed, Fade rate; Colors = Fx, Bg) 42…42Fireworks # (Random color blobs light up, then fade again. Parameter = Frequency; Colors = Fx, Bg) 43…43Rain # (Like Fireworks, but the blobs move. Parameter = Speed, Spawning rate; Colors = Fx, Bg) 44…44Tetrix (Falling blocks stack. Parameter = Speed, Width, One color; Colors = Fx, Bg) 45…45Fire Flicker (LEDs randomly flickering. Parameter = Speed, Intensity; Colors = Fx) 46…46Gradient (Moves a saturation gradient of the primary color along the strip. Parameter = Speed, Spread; Colors = Fx, Bg) 47…47Loading (Moves a sawtooth pattern along the strip. Parameter = Speed, Fade; Colors = Fx, Bg) 48…48Police (Outdated since WLED 0.14+ replaced by 'Two Dot') 49…49Fairy (Inspired by twinkle style Christmas lights. Parameter = Speed, # of flashers; Colors = Fx, Bg) 50…50Two Dots (Two areas sweeping. Parameter = Speed, Dot size, Overlay; Colors = 1, 2, Bg) 51…51Fairytwinkle (Like Colortwinkle, but starting from all lit. Parameter = Speed, Intensity; Colors = Fx, Bg) 52…52Running Dual (Sine waves in both directions. Parameter = Speed, Wave width; Colors = L, Bg, R) 53…53Halloween (Outdated since WLED 0.14+ replaced by 'Chase 2') 54…54Chase 3 (Like Chase, but with 3 colors. Parameter = Speed, Size; Colors = 1, 2, 3) 55…55Tri Wipe (Like Wipe but turns LEDs off as third color . Parameter = Speed; Colors = 1, 2, 3) 56…56Tri Fade (Fades the whole strip from primary color to secondary color to off. Parameter = Speed; Colors = 1, 2, 3) 57…57Lightning (Short random white strobe similar to a lightning bolt. Parameter = Speed, Intensity, Overlay; Colors = Fx, Bg) 58…58ICU (Two eyes running on opposite sides of the strip. Parameter = Speed, Intensity, Overlay; Colors = Fx, Bg) 59…59Multi Comet ~ (Like Scanner, but creates multiple trails) 60…60Scanner Dual (Like Scanner, but with two dots running on opposite sides. Parameter = Speed, Fade rate; Colors = Fx, Bg, Cs) 61…61Stream 2 ~ (Flush random hues along the string. Parameter = Speed) 62…62Oscillate ~ (Areas of primary and secondary colors move between opposite ends, combining colors where they touch) 63…63Pride 2015 ~ (Rainbow cycling with brightness variation. Parameter = Speed) 64…64Juggle (Eight colored dots running, leaving trails. Parameter = Speed, Trail) 65…65Palette (Running color palette. Parameter = Cycle speed) 66…66Fire 2012 (Simulates flickering fire in red and yellow. Parameter = Cooling, Spark rate, Boost) 67…67Colorwaves (Like Pride 2015, but uses palettes. Parameter = Speed, Hue; Colors = Fx) 68…68Bpm (Pulses moving back and forth on palette. Parameter = Speed; Colors = Fx) 69…69Fill Noise (Noise pattern. Parameter = Speed; Colors = Fx) 70…70Noise 1 (Fast Noise shift pattern. Parameter = Speed; Colors = Fx) 71…71Noise 2 (Fast Noise shift pattern. Parameter = Speed; Colors = Fx) 72…72Noise 3 (Noise shift pattern. Parameter = Speed; Colors = Fx) 73…73Noise 4 (Noise sparkle pattern. Parameter = Speed; Colors = Fx) 74…74Colortwinkles (LEDs light up randomly in random colors and fade off again. Parameter = Fade speed, Spawn speed) 75…75Lake (Calm palette waving. Parameter = Speed; Colors = Fx) 76…76Meteor (The primary color creates a trail of randomly decaying color. Parameter = Speed, Trail length; Colors = Fx) 77…77Meteor Smooth (Smoothly animated meteor. Parameter = Speed, Trail length; Colors = Fx) 78…78Railway (Shows primary and secondary color on alternating LEDs. All LEDs fade to their opposite color and back again. Parameter = Speed, Smoothness; Colors = 1, 2) 79…79Ripple # (Effect resembling random water ripples. Parameter = Speed, Wave #, Overlay; Colors = Bg) 80…80Twinklefox (FastLED gentle twinkling with slow fade in/out. Parameter = Speed, Twinkle rate) 81…81Twinklecat (Twinkling with fast in / slow out. Parameter = Speed, Twinkle rate) 82…82Halloween Eyes # (One Pair of blinking eyes at random intervals along strip. Parameter = Duration, Eye fade time, Overlay; Colors = Fx, Bg) 83…83Solid Pattern (Speed sets number of LEDs on, intensity sets off. Parameter = Fg size, Bg size; Colors = Fg, Bg) 84…84Solid Pattern Tri (Solid Pattern with three colors. Parameter = Size; Colors = 1, 2, 3) 85…85Spots (Solid lights with even distance. Parameter = Spread, Width, Overlay; Colors = Fx, Bg) 86…86Spots Fade (Spots, getting bigger and smaller. Parameter = Spread, Width, Overlay; Colors = Fx, Bg) 87…87Glitter (Rainbow with white sparkles. Parameter = Speed, Intensity, Overlay; Colors = 1, 2, Glitter color) 88…88Candle (Flicker resembling a candle flame. Parameter = Speed, Intensity; Colors = Fx, Bg) 89…89Fireworks Starburst (Exploding multicolor fireworks. Parameter = Chance, Fragments, Overlay; Colors = Bg) 90…90Fireworks 1D # (one dimension fireworks with flare. Parameter = Gravity, Firing side; Colors = Fx, Bg) 91…91Bouncing Balls (Bouncing ball effect. Parameter = Gravity, # of balls, Overlay; Colors = Fx, Bg, Cs) 92…92Sinelon (Fastled sinusoidal moving eye. Parameter = Speed, Trail; Colors = Fx, Bg, Cs) 93…93Sinelon Dual (Sinelon from both directions. Parameter = Speed, Trail; Colors = Fx, Bg, Cs) 94…94Sinelon Rainbow (Sinelon in rainbow colours. Parameter = Speed, Trail; Colors = Cs) 95…95Popcorn (popping kernels. Parameter = Speed, Intensity, Overlay; Colors = Fx, Bg, Cs) 96…96Drip (Water dripping effect. Parameter = Gravity, # of drips, Overlay; Colors = Fx, Bg) 97…97Plasma (Plasma lamp. Parameter = Phase, Intensity; Colors = Fx) 98…98Percent (Lights up a percentage of segment. Parameter = % of fill, One color; Colors = Fx, Bg) 99…99Ripple Rainbow # (Like ripple, but with a dimly lit changing background. Parameter = Speed, Wave #) 100…100Heartbeat (led strip pulsing rhythm similar to a heart beat. Parameter = Speed, Intensity; Colors = Fx, Bg) 101…101Pacifica (Gentle ocean waves. Parameter = Speed, Angle) 102…102Candle Multi (Like candle effect, but each LED has it's own flicker pattern. Parameter = Speed, Intensity; Colors = Fx, Bg) 103…103Solid Glitter (Like Glitter, but with solid color background. Parameter = Intensity; Colors = Bg, Glitter color) 104…104Sunrise (Simulates a gradual sunrise or sunset. Speed sets: 0 static sun, 1 60: sunrise time in minutes,60 120: sunset time in minutes 60, above: breathing rise and set. Parameter = Time [min], Width) 105…105Phased (Sine waves (in sourcecode). Parameter = Speed, Intensity; Colors = Fx, Bg) 106…106Twinkleup (Twinkle effect with fade-in. Parameter = Speed, Intensity; Colors = Fx, Bg) 107…107Noise Pal (Peaceful noise that's slow and with gradually changing palettes. Parameter = Speed, Scale) 108…108Sine ~ (Controllable sine waves) 109…109Phased Noise (Noisy sine waves. Parameter = Speed, Intensity; Colors = Fx, Bg) 110…110Flow (Blend of palette and spot effects. Parameter = Speed, Zones) 111…111Chunchun (Birds flying in a circle formation. Parameter = Speed, Gap size; Colors = Fx, Bg) 112…112Dancing Shadows (Moving spotlights. Parameter = Speed, # of shadows; Colors = Fx) 113…113Washing Machine (Spins, slows, reverses directions. Parameter = Speed, Intensity) 114…114Candy Cane (Outdated since WLED 0.14+ replaced by 'Chase 2 red/white') 115…115Blends (Blends random colors across palette. Parameter = Shift speed, Blend speed) 116…116TV Simulator ~ (TV light spill simulation. Parameter = Speed, Intensity) 117…117Dynamic Smooth (Like Dynamic, but with smooth palette blends. Parameter = Speed, Intensity) 118…118Spaceships + (Circling ships with fading trails. Homage to 80s spaceship shooter games. Parameter = Speed, Blur) 119…119Crazy Bees +~ (Bees darting from flower to flower. Parameter = Speed, Blur) 120…120Ghost Rider + (Color changing ghost riding a kite... in a tornado. Parameter = Fade rate, Blur) 121…121Blobs + (No really, they are blobs. Parameter = Speed, # blobs, Blur; Colors = Fx) 122…122Scrolling Text + (Edit segment name to set text (variables #DATE, #TIME, #DDMM, #MMDD, #HHMM, #HH, #MM; suffix with 0 to have leading 0s, i.e. #DATE0). Use segment grouping to increase text size on a large matrix. Parameter = Speed, Y Offset, Trail, Font size, Gradient, Overlay, 0; Colors = Fx, Bg, Gradient) 123…123Drift Rose +~ (Spinning arms that adds and removes nodes as it winds and unwinds. Parameter = Fade, Blur) 124…124Distortion Waves +~ (Distorted sine waves with a psychedelic flair. Parameter = Speed, Scale) 125…125Soap + (Like soap bubbles, but lasts longer. Parameter = Speed, Smoothness) 126…126Octopus + (A cephalopod stuck in a whirlpool. Parameter = Speed, Offset X, Offset Y, Legs) 127…127Waving Cell + (If a bunch of eucaryotes went to a sports stadium and did the wave, it would look exactly like this. Parameter = Speed, Amplitude 1, Amplitude 2, Amplitude 3) 128…128Pixels * (Random pixels. Parameter = Fade rate, # of pixels; Colors = Fx, Bg) 129…129Pixelwave * (Pixels emanating from center. Parameter = Speed, Sensitivity; Colors = Fx, Bg) 130…130Juggles * (Juggling balls. Parameter = Speed, # of balls; Colors = Fx, Bg) 131…131Matripix * (Similar to Matrix. Parameter = Speed, Brightness; Colors = Fx, Bg) 132…132Gravimeter * (Volume reactive vu-meter with gravity and perlin noise. Parameter = Rate of fall, Sensitivity; Colors = Fx, Bg) 133…133Plasmoid * (Sine wave based plasma. Parameter = Phase, # of pixels; Colors = Fx, Bg) 134…134Puddles * (Blast coloured puddles based on volume. Parameter = Fade rate, Puddle size; Colors = Fx, Bg) 135…135Midnoise * (Perlin noise emanating from center. Parameter = Fade rate, Max. length; Colors = Fx, Bg) 136…136Noisemeter * (Volume reactive vu-meter. Parameter = Fade rate, Width; Colors = Fx, Bg) 137…137Freqwave ~** (Maps the major frequencies from the incoming signal to colors in the HSV color space. Parameter = Speed, Sound effect, Low bin, High bin, Pre-amp) 138…138Freqmatrix ~** (The temporal tail for this animation starts at the beginning of the Segment rather than in the center of the segment. Parameter = Speed, Sound effect, Low bin, High bin, Sensivity) 139…139GEQ +** (A 16x16 graphic equalizer. Parameter = Fade speed, Ripple decay, # of bands, Color bars; Colors = Fx, Peaks) 140…140Waterfall ** (A volume AND FFT version of a Waterfall that has 'beat' support. Parameter = Speed, Adjust color, Select bin, Volume (min); Colors = Fx, Bg) 141…141Freqpixels ~** (Random pixels coloured by frequency. Parameter = Fade rate, Starting color and # of pixels) 142…142Undefined 1 (Undefined in WLED >= 0.14+) 143…143Noisefire ~* (A perlin noise based volume reactive fire routine. Parameter = Speed, Intensity) 144…144Puddlepeak * (Blast coloured puddles randomly up and down the strand with the 'beat'. Parameter = Fade rate, Puddle size, Select bin, Volume (min); Colors = Fx, Bg) 145…145Noisemove ** (Using perlin noise as movement for different frequency bins. Parameter = Speed of perlin movement, Fade rate; Colors = Fx, Bg) 146…146Noise2D + (Parameter = Speed, Scale) 147…147Perlin Move (Using Perlin Noise for movement. Parameter = Speed, # of pixels, Fade rate; Colors = Fx, Bg) 148…148Ripple Peak * (Peak detection triggers ripples. Parameter = Fade rate, Max # of ripples, Select bin, Volume (min); Colors = Fx, Bg) 149…149Firenoise + (Using Perlin Noise for fire. Parameter = X scale, Y scale) 150…150Squared Swirl + (Boxes moving around. Parameter = Blur) 151…151Undefined 2 (Undefined in WLED >= 0.14+) 152…152DNA + (A very cool DNA like pattern. Parameter = Scroll speed, Blur) 153…153Matrix + (The Matrix, on a 2D matrix. Parameter = Speed, Spawning rate, Trail, Custom color; Colors = Spawn, Trail) 154…154Metaballs + (A cool plasma type effect. Parameter = Speed) 155…155Freqmap ** (Map the loudest frequency throughout the length of the LED's. Parameter = Fade rate, Starting color; Colors = Fx, Bg) 156…156Gravcenter * (Volume reactive vu-meter from center with gravity and perlin noise. Parameter = Rate of fall, Sensitivity; Colors = Fx, Bg) 157…157Gravcentric * (Volume reactive vu-meter from center with gravity. Volume provides index to (time rotating) palette colour. Parameter = Rate of fall, Sensitivity; Colors = Fx, Bg) 158…158Gravfreq ** (VU Meter from center. Log of frequency is index to center colour. Parameter = Rate of fall, Sensivity; Colors = Fx, Bg) 159…159DJ Light ~** (An effect emanating from the center to the edges. Parameter = Speed) 160…160Funky Plank +~** (A 2D wall of reactivity running from bottom to top. Parameter = Scroll speed, # of bands) 161…161Undefined 3 (Undefined in WLED >= 0.14+) 162…162Pulser + (Travelling waves. Parameter = Speed, Blur) 163…163Blurz ** (Flash an fftResult bin per frame and then blur/fade. Parameter = Fade rate, Blur; Colors = Fx, Color mix) 164…164Drift + (A rotating kaleidoscope. Parameter = Rotation speed, Blur amount) 165…165Waverly +* (Noise waves with some sound. Parameter = Amplification, Sensitivity) 166…166Sun Radiation +~ (The sun! Doesn't support segments. Parameter = Variance, Brightness) 167…167Colored Bursts + (Rotating rays of color. Parameter = Speed, # of lines, Blur, Gradient, Dots) 168…168Julia + (Animated Julia set fractal named after mathematician Gaston Julia. Parameter = Max iterations per pixel, X center, Y center, Area size; Colors = Fx) 169…169Undefined 4 (Undefined in WLED >= 0.14+) 170…170Undefined 5 (Undefined in WLED >= 0.14+) 171…171Undefined 6 (Undefined in WLED >= 0.14+) 172…172Game Of Life + (Scrolling game of life. Parameter = Speed; Colors = Fx, Bg) 173…173Tartan + (Plaid pattern of horizontal and vertical bands. Makes a great kilt. Parameter = X scale, Y scale, Sharpness) 174…174Polar Lights +~ (The northern lights. Parameter = Speed, Scale) 175…175Swirl +* (Several blurred circles. Looks good with pink plasma palette. Supports AGC. Parameter = Speed, Sensitivity, Blur; Colors = Bg Swirl) 176…176Lissajous + (A frequency based Lissajous pattern. Parameter = X frequency, Fade rate, Speed; Colors = Fx) 177…177Frizzles + (Moving patterns. Parameter = X frequency, Y frequency, Blur) 178…178Plasma Ball + (A ball of plasma. Parameter = Speed, Fade, Blur) 179…179Flow Stripe ~ (Strip with rotating colours. Parameter = Hue speed, Effect speed) 180…180Hiphotic + (A moving plasma. Parameter = X scale, Y scale, Speed; Colors = Fx) 181…181Sindots + (Dots revolving in a circle while the camera. Parameter = Speed, Dot distance, Fade rate, Blur) 182…182DNA Spiral + (Spiraling DNA pattern. Parameter = Scroll speed, Y frequency) 183…183Black Hole + (Colorful dots orbiting a white black hole. Parameter = Fade rate, Outer Y freq., Outer X freq., Inner X freq., Inner Y freq., Solid; Colors = Fx) 184…184Wavesins (Beat waves and phase shifting. Looks OK in 2D'ish as well. Parameter = Speed, Brightness variation, Starting color, Range of colors, Color variation; Colors = Fx) 185…185Rocktaves ** (Colours the same for each note between octaves, with sine wave going back and forth.; Colors = Fx, Bg) 186…186Akemi +** (The WLED mascot rocking to your tunes. Parameter = Color speed, Dance; Colors = Head palette, Arms & Legs, Eyes & Mouth) 187…255XXX Final + (Unused WLED effect slots, may be used for custom user mod effects) Effect Speed
Can crossfade?YesDMX values Capability 0…255Effect speed slow…fast Effect Intensity
Can crossfade?YesDMX values Capability 0…255Effect parameter low…high Effect Palette
Default DMX value0DMX values Capability 0…0Default 1…1Random Cycle 2…2Color 1 3…3Colors 1+2 4…4Color Gradient 5…5Colors Only 6…6Party 7…7Cloud 8…8Lava 9…9Ocean 10…10Forest 11…11Rainbow 12…12Rainbow Bands 13…13Sunset 14…14Rivendell 15…15Breeze 16…16Red & Blue 17…17Yellowout 18…18Analogous 19…19Splash 20…20Pastel 21…21Sunset 2 22…22Beach 23…23Vintage 24…24Departure 25…25Landscape 26…26Beech 27…27Sherbet 28…28Hult 29…29Hult 64 30…30Drywet 31…31Jul 32…32Grintage 33…33Rewhi 34…34Tertiary 35…35Fire 36…36Icefire 37…37Cyane 38…38Light Pink 39…39Autumn 40…40Magenta 41…41Magred 42…42Yelmag 43…43Yelblu 44…44Orange & Teal 45…45Tiamat 46…46April Night 47…47Orangery 48…48C9 49…49Sakura 50…50Aurora 51…51Atlantica 52…52C9 2 53…53C9 New 54…54Temperature 55…55Aurora 2 56…56Retro Clown 57…57Candy 58…58Toxy Reaf 59…59Fairy Reaf 60…60Semi Blue 61…61Pink Candy 62…62Red Reaf 63…63Aqua Flash 64…64Yelblu Hot 65…65Lite Light 66…66Red Flash 67…67Blink Red 68…68Red Shift 69…69Red Tide 70…70Candy2 71…255Z Custom Red
Can crossfade?YesDMX values Capability 0…255Red off…bright Green
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue
Can crossfade?YesDMX values Capability 0…255Blue off…bright Red 2nd
Can crossfade?YesDMX values Capability 0…255Red off…bright Green 2nd
Can crossfade?YesDMX values Capability 0…255Green off…bright Blue 2nd
Can crossfade?YesDMX values Capability 0…255Blue off…bright
Preset mode preset
DMX channels
Dimmer
Can crossfade?YesDMX values Capability 0…255Intensity off…bright Preset
Can crossfade?YesDMX values Capability 0…255User defined preset ID
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